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AI Insights · Timothy · July 2021

Top 5 Science Games on Android in Greece, Q2 2021

Discover the performance trends of the top 5 science games on Android in Greece during Q2 2021. Learn about weekly downloads, revenue, and active users.

Top 5 Science Games on Android in Greece, Q2 2021

In the second quarter of 2021, the top 5 science games on the Android platform in Greece showed varied performance trends. The data, sourced from Sensor Tower, provides valuable insights into their weekly downloads, revenue, and active user metrics.

Cell Expansion Wars from mobirix experienced a peak in weekly revenue at $39 in the final week of May, following a steady but fluctuating trend throughout the quarter. Weekly downloads saw a significant spike in early April, reaching around 3.6K, but gradually declined to around 294 by the end of June. The app’s weekly active users also followed a downward trend, starting from 4.7K in the first week of April and ending at approximately 1.1K in the last week of June.

Jetpack Joyride by Halfbrick Studios saw no revenue during the second quarter. However, its weekly downloads peaked at 1.6K in mid-April before declining to 551 by the end of June. The game maintained a relatively high number of weekly active users, peaking at 6.8K in mid-April and gradually decreasing to around 3.8K by the end of the quarter.

Plague Inc. from Ndemic Creations saw a brief spike in weekly revenue with $49 in the last week of May and $22 in early June. Weekly downloads were generally stable but saw a significant increase to around 1.1K in the first week of June. Weekly active users also showed an upward trend, peaking at 1.8K in early June before falling to 725 by the end of the quarter.

Homo Evolution: Human Origins by CASUAL AZUR GAMES did not generate any revenue during the quarter. Its weekly downloads were relatively stable, peaking at 466 in the first week of June. Weekly active users showed some fluctuations, with a peak of 1.6K in late March and ending at 858 by the end of June.

Finally, Cell to Singularity: Evolution from ComputerLunch had a modest revenue spike of $129 in early May and $62 in mid-June. Weekly downloads remained relatively consistent, peaking at 364 in late April. The game’s weekly active users peaked at 1.7K in late April and remained steady around 1.3K towards the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021